AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Egypt: Q3 2025 Performance
Discover the performance trends of the top 5 slime games on iOS in Egypt for Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, slime games on the iOS platform in Egypt showed varied performance metrics across downloads, revenue, and active user engagement. Here's a closer look at the top five slime games based on data from Sensor Tower.
PlaySlime: Slime Simulator Game by Slime Simulator Studio experienced a steady revenue stream, peaking at $243 in mid-August. Weekly downloads fluctuated, reaching a high of 541 in the second week of August, before declining to 113 by the end of September. The game maintained a consistent weekly active user base, with numbers ranging from 4.3K to 4.7K throughout the quarter.
My Talking Slimy: Slime Cat 3D from Pixeland LLC saw its revenue increase to $134 in early September, though it dropped to $69 by the end of the month. Downloads were initially strong at 126 in early July but declined to zero by the end of September. Active users remained relatively stable, peaking at 227 in mid-August.
Slime Simulator: Stress Relief by ASMR AI Games reported minimal revenues, with a notable increase to $44 in mid-September. Downloads were sparse, with a maximum of 6 in late August, indicating limited user acquisition.
World of Slime Simulator Games from Solid Apps INC had a modest revenue peak of $24 in early September. Downloads were negligible throughout the quarter, and active user data was limited, peaking at 5 in mid-August.
Bruno - My Talking Slime Pet by Dramaton LTD showed a notable increase in downloads, hitting 605 in late August. Revenue was sporadic, peaking at $47 in early August, while active users showed a significant rise to 1.8K by the end of August, before slightly declining towards the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.